Abstract

A Playcard is the card you take in hand to run a play at home — one > [!info] Playcard · … block (axis · muscle · time · intensity, the move, when/not to re-run), then a three-step checklist: read doctrine → use prompt (prepare) → fill form (capture). Done = Form submitted.

Where Playcards sit

The Club delivers in three layers. Playcards are the third:

LayerWhat it isWhere
Done With Youlive coachingtraining sessions
Done For Youthe packaged knowledgeConcepts · Atlas · Resources
Do It YourselfPlaycards — the card you run at homethis shelf

A Playcard does not teach new doctrine. It points: read this → run this prompt → fill this form. The Prompts and Forms are ingredients; the Playcard is the recipe.

How to run a Playcard

  1. Read the card — strip line + move + When / Not (and First if gated).
  2. Run the checklist in orderUse Prompt first (draft answers); Fill Form last (capture on submit).
  3. Tick the boxes as you go — the card is your checklist.

The cards

PlaycardRhythmPull it whenOutput
Ikigai Playcardeventpurpose vague or after breakthroughone operational Ikigai sentence
Alter-ego Playcardeventfrontal to-do stallsthree observable items, run today

More Playcards are on the way — one per output a member builds at home.

Adjacent